How to load textures into 3dsimed3

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Ohh by the way the most odd thing is in one of my test exports to AC it actually worked so i said ok i know what to do and completely deleted the one that worked so i could give it a little more polish,and now i can not get it to load i don't know why.ok so here it goes, what i have and what i use and the process with whatever little info i can pull up to do it this way.totally avoiding Blender and all that crazy stuff.įirst i build the track in bob's Track Builder.

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Next up i import the track into 3dSimed3,and i add the 1B: Spawn & timing objects: Then i export it to rFactor to make sure it works there, and it does. The minimal* objects needed in order to make your track work in all modes (race, hotlap, practice) are:

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